Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
Cataphracts are the elite of the boar-riding forces of the minotaur forces; they have a practically perfect bond with their companion which the rider often considers it to be his best friend. Even though Cataphracts use their spears effectively, their true power still lies in their companion. It is unknown how a sentient and non-sentient creature such as a boar could have such a powerful bond and have effective communications. These qualities make the Cataphracts a terrifyingly powerful force to be reckoned.
Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Advances from: | Boar Knight |
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Advances to: | |
Cost: | 60 |
HP: | 88 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Boar Cataphract |
Abilities: | divine health |
spear pierce | 12 - 3 melee | ||
trample impact | 17 - 2 melee | charge |
Resistances: | |
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blade | 30% |
pierce | -20% |
impact | 20% |
fire | -10% |
cold | 10% |
arcane | -30% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 30% |
Coastal Reef | 2 | 40% |
Deep Water | 99 | 10% |
Flat | 1 | 40% |
Forest | 1 | 50% |
Frozen | 2 | 30% |
Hills | 2 | 40% |
Impassable | 99 | 30% |
Mountains | 3 | 40% |
Mushroom Grove | 1 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 30% |